Community Feed
💬 Global Chat

Recent Updates

vServer-1.1 & Client-1.0.2 - Master Bridge & Cross-World Infrastructure April 15th, 2026
  • [Added] Global Master Bridge API for seamless cross-world communication.
  • [Added] Real-time Cross-World Private Messaging and Friends List synchronization.
  • [Added] Dual-layered Client Version Checker to block outdated logins and soft-warn active players.
  • [Added] Dynamic, real-time world player counts to the login screen.
  • [Added] Officially established World 4 as a dedicated Development/Beta world.
  • [Changed] Upgraded the ::deco developer command for granular toggle testing of rendering systems.
  • [Fixed] 'Ghosting' bug resolved by tying offline status updates directly to the engine's destruct sequence.
  • [Fixed] Major server-freeze issue fixed by offloading cross-world API checks to asynchronous threads.
  • [Fixed] Patched a hidden memory leak by implementing proper shutdown hooks for API polling threads.
vWeb-1.2 - Website and Client Mid April 2026
  • [Changed]Reworked the index style to a more sleek design.
  • [Fixed]Issue in the Loot Lookup plugin with categories not spacing correctly.
vServer-1.0.2 - Game Worlds April 15th, 2026
  • [Fixed]Issue with the PM server not connecting properly
vWeb-1.1 - Website & Infrastructure Overhaul Mid April 2026
  • [Changed]Dynamically rebuilt the Wiki with a live Rich Text Editor and SlothScape FAQ.
  • [Added]Launched the Plugin Hub Catalog with live JavaScript-powered search and sorting.
  • [Changed]Polished the Media Gallery with manual navigation buttons and fixed image scaling.
  • [Changed]Overhauled the Registration system using secure PDO connections and bypassed IIS cURL blocks for reCAPTCHA.
  • [Changed]Converted the Downloads page changelog to run entirely on a dynamic JSON database.
v1.0.1 - Client Polish & Network Patch Mid April 2026
  • Fixed the 12-byte lobby payload handshake to prevent instant-freezes upon logging in.
  • Updated the login screen 'Play' button to highlight when pressing the Enter key.
  • Added a client version control lockout mechanism using Rasterizer.
  • Built a robust directory chooser for SlothLite screenshots with live image previews.
  • Rewrote the SlothLauncher Java logic for safer updates and bypassed strict Java SSL rules.
Download 1.0.1 (.exe)
v1.0 - Initial Release Early April 2026
  • The very first official release of the SlothLite Client.
  • Included initial textured game models and ground textures.
  • Packaged as a basic installer before the 1.1 pathing updates.
Download 1.0 (.exe)